
The next room contains another puzzle but once there, Toriel will decide it's probably a bit much for you and complete it herself, safely leading you across the spikes. If you want to gain XP then you will need to fight the creatures. Choose to either 'Fight' or 'Act' and whatever option you like as Toriel will come and frown at them until they leave while she is close by.

Then you get it and have a note in the log saying you acquired it. As for the event where you get the amplifier, Ezra tells you to wait while he builds it, so you get a cut-scene (sort of) where the UI disappears.

That is because, with the exception of psi, weapons have their strength and weaknesses. I know it is one of the weakest parts of the game, but it might have something for us. 2) Some build will struggle against encounters that other builds will find easy even when lower level. You still get damaged by nades tho, so theres that. The difference in doing so is that you either get hit much or you dont get hit much. This is one of the skills that you either put points until you max your level or put none at all. While following Toriel now you'll experience random encounters. A lot depends on your build, level of optimization and knowledge of the game mechanics. Evasion lets you do the same to ranged attacks. The first chapter is devoted to the mechanics of the game, such as: character control, the system of fighting in turns, movement points (MP) and action points (AP), as well as earning experience. To hit the dummy choose 'Fight' then hit your action button when the white bar is closest to the center for maximum damage. This UnderRail game guide describes the most important aspects of the game and helps to understand the basics. You could also choose to hit the dummy which will impress Toriel less.
#UNDERRAIL WALKTHROUGH JKK HOW TO#
This is essentially a tutorial for how to try to achieve a pacifist run and will end the encounter and follow Toriel north into the next room. Chose 'Act', then 'Dummy', then 'Talk' to do as she says. Talkng to the dummy will trigger another fight like with Flowey, but this time you have more options. Toriel wants you to practice striking up a conversation with the dummy to by time until she can intercept, like she will to protect you against monsters while you are in her care.

The next room has a dummy in it, which she wants you to use for combat practice.
